Solomon Grundy was really cleverly put together. I don't know if the entire gaming industry just collectively decided after 2012 that "games are ART" and "ART means NO BOSS FIGHTS" but c'mon the bosses were highlights in Arkham City. It lacked the wit it once had.Īnd I disliked how "bosses" were treated.
The script, even the Joker stuff, felt too dry and long in the tooth. The real disappointment I had with the game was that despite having a more ambitious plot, some of the themes felt too un-Batman to me, because of the change in writers from Batman writer Paul Dini to Crysis writer Martin Lancaster. I like everything else like the chase scenes, using tank mode with clever environmental puzzles and driving 360 degrees around tubes and dodging walls. Fun shooting imo, but it takes away from the core gameplay with another core gameplay. My only complaint is that the shooter segments are just shooting. Once the game started telling you to rapidly exit the Batmobile and enter it in order to get through level objectives the game showed its Zelda-esque brilliance exactly as the previous games did. I think the Batmobile was justified because it became more than just a racer or third person shooter.
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